Proceedings of the Second AAAS Technology Education Research Conference
Possibilities
for Research in Technology Education
David
Barlex
Brunel
University
Technology
education is a new component in the modern curriculum, jostling for its place
and resources with the more established subjects-English,
mathematics, science, languages, the arts,
and the humanities. It fights for its own identity to avoid being confused with
information and communication technology, and sometimes it even bears the heavy
and inappropriate burden of being responsible for a nation's economic well being.
It is under a variety of influences, some less benign than others, and just
as technology in the world outside school is continually developing, so too
is technology education. Some say it is evolving. The creation of knowledge
and understanding about technology education as it evolves will be important,
providing insights that can inform the direction of its evolution. I am proposing
a "feed forward"
model dependent on the creation of new knowledge.
Two
questions are facing us at this conference:
What sorts of new knowledge will
be useful to technology education; and
Where
will this new knowledge come from?
My
presentation will be in three parts.
Part
1 will present a brief discussion about knowledge creation and how this might
be applied to technology education.
Part
2 will consider how my involvement in curriculum development work can be seen
in terms of new knowledge creation.
Part
3 will propose areas for research in technology education and models for that
research which take into account the relationship between knowledge creation
and curriculum development.
Part
1 Knowledge Creation and its Application to Technology Education
New
knowledge in education has traditionally been created by those who are university-based
and involved in educational research investigating classroom practice with the
cooperation of schools and classroom practitioners. Invariably, researchers
set the agenda, carry out the research, and report it in peer reviewed journals
seldom read by teachers. Until relatively recently, this was the kind of knowledge
creation by which new knowledge in science and technology was created. But this
form of knowledge creation has evolved into another kind. Instead of knowledge
being created in a university by researchers and then applied somewhere in the
real world by practicing professionals, it is now developed where it will be
used. It will be developed in order to get something done and its worth will
be judged by how useful it is in practice. Its dissemination will be mainly
through informal communication networks. Over time, as those involved in its
creation move, it will spread to new locations, though not necessarily appearing
in books or academic journals. These two kinds of knowledge generation have
been labelled Mode 1 and Mode 2 (Gibbons,
Limoges, Nowotny, Schwatzman, Scott, and Trow, 1994)
. David Hargreaves, the chief
executive
of the Qualification and Curriculum Authority in England argued that "knowledge creation
and dissemination in education must now move into Mode 2: teacher centered knowledge
creation through partnerships." (Hargreaves, 1998)
Hargreaves
is arguing for a knowledge creating school and suggests that such an organization
will:
investigate the state of its intellectual
capital,
manage the process of creating new
professional knowledge,
validate the professional knowledge
created,
disseminate the created professional
knowledge.
I
am going to parallel his features for a school with an exploration of a technology
faculty within a school.
Investigating
the intellectual capital. Let's
say there are five teachers in the faculty. How many years of professional experience
are there in the faculty? How much of their professional knowledge is
Shared by all the teachers?
Shared by some of the teachers?
Locked
in the heads of individual teachers?
The
typical answer to the first question is between 40 and 60 years and the answer
to the second is that most of it is locked in the heads of individuals and consequently
inaccessible to other teachers.
Making
effective use of intellectual capital will require the faculty members to be
clear about what they do and do not know-recognized
knowledge and recognized ignorance. They will also need to realize that others
outside of the faculty will have useful knowledge which they don't possess,
and that within the faculty they will have knowledge that is useful to others.
In
the world of technology education it is easy for teachers to concentrate on
what they don't know rather than what they do, and yet it is essential that
the richness of their previous experience is both acknowledged and utilized.
Managing
the creation of new professional knowledge. Much
of a teacher's professional knowledge is tacit and used to make many rapid and
sophisticated professional judgements that are rarely articulated or made explicit.
Nonaka and Tekeuchi (1995) argued that the interaction between tacit and explicit
knowledge plays a key part in knowledge creation, suggesting that new knowledge
is created by the conversion of one form of knowledge into the other through
four activities: (1) learning by doing; (2) sharing experience; (3) dialogue;
and (4) networking. A key question for any faculty is how often do they engage
in these activities in a coordinated way that leads to knowledge creation?
Knowledge
creation requires faculty members to encourage, welcome, and respect new ideas.
An atmosphere of cynicism kills knowledge creation. In an area of rapid change
such as technology education where the worth of teachers' tacit knowledge is
being questioned it is easy for cynical views to prevail and prevent professional
growth.
It
is worth noting that there is a simple subject-construct model for technology
education that has been used with some success in initial teacher training (Banks
and Barlex, 1999a, Banks and Barlex, 1999b; Banks,
Barlex, Owen-Jackson, Jarvinen, and Rutland,
2000).
It identifies three areas in which new professional knowledge can be created.
These areas are subject knowledge, pedagogic knowledge, and school knowledge.
So the model indicates that teachers should "know their stuff" (subject knowledge);
"know how to teach their stuff" (pedagogic knowledge) and "know how to teach
their stuff in their school" (school knowledge). I believe this is a useful
way of looking at your subject-whatever it happens to be-but particularly so
for technology, as it is relatively new and there is still considerable uncertainty
about its exact nature as far as many teachers are concerned. Teachers can use
this model to explore their intellectual capital. It could also provide a useful
means of establishing a research agenda.
The
most promising ideas need to be selected using clear criteria, while those whose
ideas are not pursued should not lose face. Testing new ideas against clear
criteria involves the next consideration-validation.
Validating
professional practice. I
want to consider four forms of validation. The "that worked for me" validation
by a teacher in isolation is probably the most common form of validation and
the least satisfactory. Social validation in which teachers work together and
comment on each other's practice is far more likely to be recognized as having
some objectivity and authority. Validation by an independent and knowledgeable
third party is another reliable method but one that can create teacher hostility.
This has been the case in England
with OFSTED (Office for
Standards in Education) inspections where a major difficulty has been the failure
of the scheme to transfer the skills of inspecting to the inspected. Education
researchers can provide a fourth type of validation where observation can take
place over time with the involvement and close cooperation of those being observed.
Here we are almost full circle in noting that keeping an accurate reflective
practice diary whose interpretation is supported through dialogue with an educational
researcher is a powerful way of creating new professional knowledge in which,
for the most part, the teacher is working in isolation making his or her own
observations.
Disseminating
the created professional knowledge. Several
diverse channels for dissemination are emerging. The center to periphery model
is clearly inappropriate as the center is unlikely to have access to the new
knowledge. The other extreme of individual schools and teachers being exclusively
responsible for dissemination is also unlikely to be effective. So partnerships
will be a key feature in dissemination, partnerships between teachers and professional
associations, curriculum development projects, education researchers, teacher
trainers, other schools, local authorities, and government departments. A variety
of formal and informal mechanisms for dissemination will exist with these partnerships.
I
suggest that an important way forward for research in technology education is
for those engaged in research to move from Mode 1 to Mode 2 as the means of
operation.
Part
2 Does curriculum development count as research and can it create new knowledge?
Here
I will scrutinize my own work and consider the extent to which it can be considered
research and ask to what extent it created new knowledge, as well as whether
these activities are best described as Mode 1 or Mode 2 ways of working. I will
examine the following five activities:
- The
Secondary Nuffield Design and Technology Project, dealing with students aged
11-16 years.
- The
Primary Nuffield Design and Technology Project, dealing with students aged
5-11 years.
- Millennium
Product Case Studies for children aged 11-14 years.
- Young
Foresight, dealing with students aged 14 years.
- Interaction,
a report on the relationship between design and technology and science in
the secondary school curriculum.
The
Secondary Nuffield Design and Technology Project
This
project began
in 1990 just as design and technology was introduced into the English National
Curriculum. At that time there was considerable confusion as to the nature of
design and technology and how it should be taught. There was also considerable
rivalry between the different professional groups of teachers who had just been
re-branded design and technology teachers-home economics teachers, CDT (craft,
design and technology) teachers, art and design teachers, information technology
teachers, and business studies teachers. The first activity of the project
was to set up a series of meetings to discuss with teachers from these various
groups how they taught the new subject and what they thought they could bring
from their previous teaching experience to the new subject. These discussions
revealed the following:
- Many of the teachers were confused
about how to teach the new subject.
- Many of the teachers were reluctant
to use their existing teaching skills in case they were seen to be backward
looking.
- Many of the teachers were allowing
such a wide range of choice to students that managing the classroom and
the learning was very difficult.
- All of the professional groups had
some insight into engaging children with designing but these insights were not
shared between groups.
The
Project's response was two-fold: (1) to develop a clear pedagogy that could
be used effectively by all the different professional groups; and (2) to collect
the design strategies used by the different professional groups and make them
available to all the groups.
The
pedagogy developed has since been called the Big Three: (1) Resource Tasks;
(2) Case Studies; and (3) Capability Tasks. Resource Tasks are short practical
activities to make students think and help them learn the knowledge and skill
they need to design and make really well. Case Studies are true stories about
design and technology in the world outside the school, through which students
learn how firms and businesses design and manufacture goods as well as how those
goods are marketed and sold. Students also learn about the impact products have
on the people who use them and the places where they are made. Capability Tasks
are designing and making a product that works, building on the learning experience
of Resource Tasks and Case Studies.
Does
developing this pedagogy count as research? In the traditional sense it does
not. But developing this pedagogy does count as creating new professional knowledge.
Before 1995 teachers had been unable to conceive of their teaching in design
and technology as a series of related tasks over which they had considerable
professional control. The way this knowledge was developed is more in line with
Mode 2 than Mode 1.
And
has this new knowledge been validated? If I use the criteria of becoming an
accepted orthodoxy then the answer is "Yes." When the National Curriculum Orders
for England
were revised in 1995 (School Curriculum and Assessment Authority, 1995) the
recommended teaching approach involved designing and making assignments (i.e.,
Capability Tasks) supported by focused practical tasks and product disassembly
tasks (i.e., Resource Tasks). Case Studies were not adopted in England,
but in Scotland
the Statement of Position on technology education cited the combination of case
study tasks with proficiency tasks (i.e., Resource Tasks) and creative practical
tasks (i.e., Capability Tasks) as an appropriate pedagogy for technology education
(Scottish CCC, 1996). In both England
and Scotland,
when the technology curriculum has been revised these pedagogic models have
been retained (Department for Education
and Employment 1999a; Learning and Teaching Scotland, 2000).
The
strategies collected are shown in Table 1. Again there is a question whether
developing this set of strategies counts as research. But the project certainly
created new knowledge for a lot of teachers and I believe the project did this
in a Mode 2 way.
The
project published a set of resources for teachers and students (Barlex, 1995a;
1995b; 1995c; 1995d; 1995e) which reflected the new knowledge:
Resource Task File
Capability Task File
Student's Book
Study Guide
Teacher's
Guide
These
publications are the physical manifestation of the new knowledge created by
the project.
One feature in the Student's Book is of particular note; the chooser
charts which summarize technical information. (This information, however, had
been reconceptualized by experienced teachers so that it could be used by students
for the purpose of making design decisions.) Does this count as new knowledge?
The information in the charts had not been presented to students or teachers
in this way before. The charts were drafted and refined by many teachers using
both explicit and tacit knowledge before being finalized by the project.
Again, I think this leans towards the Mode 2 method of knowledge generation.
One feature of the Study Guide which received particular mention by
a reviewer (McCormick, 1996) was the attempt to provide accessible guidance
to the process requirements of design and technology. This was essentially a
comic strip approach to describing what was expected from students as they used
the recommended pedagogy. Writing this material called on the work of the APU
Project Assessing Design and Technology (Kimbell, Stables, Wheeler, Wosniak,
and Kelly, 1991), and on the content of many conversations
with teachers (Barlex and Welch, 2001). This again indicates a Mode 2 approach.
Table
1 Strategies for designing
| Strategy |
Strategy |
Identifying
needs and likes |
Modeling
|
Observing
people |
Modeling
appearance |
Interviewing
|
Modeling
performance |
Looking
in books and magazines |
Modeling
with computers |
PIES
|
Using
a systems approach |
Looking
at aesthetics; style,
colour, feel, space and harmony
|
Planning
tools |
Image
boards |
Evaluating
|
Using
briefs and specifications |
Evaluating
by user trip |
Writing
design briefs |
Evaluating
by winners and losers |
Writing
specifications |
Evaluating
by performance specification |
Generating
design ideas |
Evaluating
by appropriateness |
Brainstorming
|
|
Observational
drawing |
|
Making
connections |
|
Attribute
analysis |
|
The
project employed
10 field officers (one or two days per week) to visit schools that had purchased
the materials and discuss with them how to use the published resources effectively
in their situation. They did not sell the resources; they worked with those
who had already bought them. The results of their visits to schools where written
up in the project's newsletter UpDaTe.
Individually, each of these field officers acquired a lot of knowledge about
the state of design and technology teaching in the schools they visited. As
a group they possessed considerable insight into the problems facing teachers
who struggled to make sense of this new subject. The newsletter enabled them
to describe their findings and as such represented a significant amount of new
knowledge, made available to teachers in over 1,000 schools. This knowledge
was created by a complex interaction of tacit and explicit knowledge at the
schools the field officers visited, and at the Project
Center where the project director
and the team of field officers discussed their findings. In retrospect, I can
see that the four activities identified by Nonaka and Tekeuchi (1995) were in
constant interplay. All field officers have indicated how professionally stimulating
they found the work, particularly the team discussions. This is clearly a Mode
2 approach and the content of the newsletter received validation in that some
issues were requested by OFSTED for use in maintaining the profile of design
and technology in various government departments.
In
1998 the project
investigated the use made by teachers of the material through a national questionnaire
(Givens and Barlex, 2001). The results are intriguing. Task structures were
used nearly as much in providing frameworks to structure teachers' own in-house
tasks as were the Nuffield Tasks themselves; this suggests a willingness on
teacher's behalf to adapt materials to local needs and opportunities. The findings
appear to show some teachers adopting the pedagogy from a curriculum innovation
while retaining content from their established practice. This is not always
the case (Becher, 1971). The least used components were the Teacher's Guide
and the Study Guide, but where they were used teachers reported
the Nuffield approach added most value to their practice. This is clearly research,
validated by peer review (it's in a refereed journal!) in the Mode 1 model.
The main finding was that few teachers use elements of the materials that give
most added value, thus indicating the need for more Mode 2 type activity where
teachers are at the center of exploring the use of materials in their own practice.
The
Primary Nuffield Design and Technology Project
Begun
in 1997, it was immediately clear that the major focus of this project
should be providing materials for teachers rather than students. The project
was to some extent compromised from the beginning
by introduction of national literacy and numeracy strategies (Department for
Education and Employment,
1998; 1999b), which placed considerable time constraints on the curriculum,
with the result that the teaching of design and technology was put "on the back
burner" by many schools, while in theory it remained a statutory obligation
to teach the subject. Nevertheless, the project
developed a pedagogic model it believed appropriate for primary schools and
produced units of work with this model. While similar to that developed for
the secondary project, the model had two significant
differences. (Task structure still involved Capability Tasks and Resource Tasks,
but these were called Big Tasks and Small Tasks.) The first significant difference
was that Small Tasks were dedicated to a particular Big Task; they were not
free standing as was the case for Resource Tasks in the secondary project.
The second difference was that the units of work contained detailed lesson plans
which "hand held" the teacher through each session. Initially, I had been concerned
that this would be seen as too restrictive, but the independent evaluation commissioned
by the project found that inexperienced teachers valued this, subject co-ordinators
found it useful because it enabled them to help colleagues, and experienced
teachers were happy to adapt it to meet the particular needs of their students.
This evaluation is in the Mode 1 model; i.e., university researchers observing
and interviewing practitioners. However, I also believe that as it was done
in the context of a curriculum development project, there is a Mode 2 element
about it as the response from the teachers clearly indicated they felt they
had some ownership of the activity. Several teachers, for example, developed
additional student material during the trials and the provision of such material
has become a feature of the units of work. The research did help the project
to identify those elements in a unit of work which are important; particularly,
a clear articulation of the design decisions that students will be expected
to make and the need for experiential small tasks to inform that decision making.
To date, details of this research have not been published in an academic journal,
but it has considerably influenced the structure of the units of work, the content
of the teacher handbook and the tutorials that will be available on the project's
website.
The
project was
unable to find a commercial publisher willing to publish the materials; not
because the publishers found the materials wanting, but because they felt that
in the prevailing climate's emphasis on literacy, numeracy, and to a lesser
extent science and ICT, in addition to the average primary school's modest "spend"
on design and technology, it did not make commercial sense to publish the materials.
The
project has
since its inception been concerned about how it would reach the large numbers
of primary schools in England.
There are 20,000 primary schools as opposed to about 4000 secondary schools.
The dissemination problem is considerable. The project
decided that a website might provide the answer particularly at a time when
the government was promoting the use of ICT by teachers through nationwide
in-service provision (http://www.nof.org.uk).
The project website can be found at http://www.primarydandt.org/ and has been in operation since 1998. The project sees the website as both
a means of involving teachers in the project as a
curriculum development activity and also as a means of supporting and growing
a community of good practice once the curriculum development is finished
and the project moves into aftercare mode. The
project made trial materials available as free downloads
and in a 16-month period (September 1999-December
2000) almost 8,000 units of work had been downloaded. This indicated a possible
strategy for making the reformulated units of work available; simply give
them away from the website. From September 2001, teachers will be able to
purchase a short handbook for teachers, plus a CD-ROM containing the units
of work and a guide to the website for under £10.00. This has been possible because
the project is using DATA (the Design and Technology
Association) as the marketing agency for these materials. This is an interesting
example of a partnership between an educational charity (which does not
need to make a profit) and a professional association (which from a small investment
might actually make a profit) to provide curriculum materials and professional
support at a time when commercial publishers are unable to do so. This is
only possible because of the availability of ICT and I believe we are seeing
the beginning of a whole raft of partnerships that can support teachers
by utilising these new technologies. The availability of ICT will have a clear
impact on Mode 2 type research activity enabling widely separated teachers
and others to engage in classroom-based research and to communicate rapidly
and efficiently.
The
trial materials were in a design sense quite raw. While they were attractive
and well illustrated, they were not always easy to read and lacked a clear brand
identity. The project commissioned an experienced graphic designer to completely
reformulate the materials so that they would be attractive, highly accessible,
instantly recognizable, and in no way threatening to teachers who were, in many
cases, quite alienated from design and technology. The results are impressive
and include a deceptively simple and elegant renaming: primary solutions in
design and technology. The role of good design and high production values in
materials for teachers is important; the place in a research paradigm where
the knowledge and insight of the graphic designer may be brought to bear to
add value to the materials produced by a curriculum development project is an
interesting question.
Millennium
Product Case Studies
This
small curriculum development project was funded by a Design Council "special
projects" grant. The outcome consisted of a set of 11 written case studies to
be used primarily with students aged 11-14 years. The aim of the written case
studies was two fold: (1) to give pupils insight into the product from a variety
of perspectives; and (2) to give pupils an appreciation of how those responsible
for the product worked.
The
case studies were seen as worthwhile because they would help teachers deal with
an area of acknowledged difficulty-product evaluation (OFSTED, 1998). To meet
these aims through studies on a wide range of products it was essential to develop
a set of questions which authors would use in writing the studies. These are
summarized in Panel 1 and Panel 2. It is clear that not every case study will
deal with every question and some questions are more easily dealt with through
some products than through others. Over the entire set of studies students will
be exposed to a consideration of all the questions. To ensure consistency across
the studies it was essential to establish a clear writing framework for the
six authors, consequently, the authors were required to use a planning grid
to identify key ideas on each page, how this content linked to the questions
underpinning the case studies, possible visuals, and devices to help children
interact with the text. The word count for each page was strictly limited. To
ensure that the resulting studies had visual appeal the overall design for the
studies was developed by an experienced graphic designer and each study was
individually laid out according to this design.
The
development of the question sets and the writing framework can be seen as the
creation of new knowledge, knowledge developed specifically to allow the production
of a resource to meet an area of teaching and learning in design and technology
recognized as problematic. The question sets and the writing framework were
developed by the project
director by means of a dialogue with the authors.
This is clearly a Mode 2 way of creating new knowledge. It might also be argued
that developing a high production-value design that appealed to students is
knowledge creation. However, when this was reported in the Journal of Design
and Technology Education
(Barlex, 2000), it
was assigned to the curriculum development section, not the research section,
even though the article contained a short report of the findings of an independent
evaluation of the trial case studies carried out by Murphy. Her findings revealed
that, for many teachers, using written case study material with students would
take them outside their normal pedagogic repertoire. As a result of these findings
a considerable amount of the teacher handbook which accompanies the case studies
is devoted to considerations of pedagogy.
The
case studies and teacher handbook are being made available to teachers through
twilight inset sessions over the next few months and it is here that I hope
some undisputed Mode 2 knowledge creation can take place. The leaders of the
inset sessions will suggest to participants the possibility of using the case
studies as the means of exploring their own approaches to teaching and learning
in order to extend their own pedagogic repertoire and provide transferable models
of good practice. This research would entail the teachers working in cooperation
with educational researchers based in higher education but the research agenda
would be to a large extent generated by the teachers themselves. While results
of the research may be reported through conventional channels, it will be interesting
to track the informal networks by which it also spreads. It remains to be seen
whether teachers will see this as an area worth considering and an activity
worth pursuing.
Panel
1 Questions for Reading the Product
|
Thinking
about needs and wants
What
needs and wants are met by the product?
What
is it for?
Thinking
about the user
Who
is likely to use the product?
What
effect will it have on their lives and relationships?
Thinking
about production
What
materials are used and why?
Is
the product one-off/batch/mass produced? Why?
What
manufacturing processes are used? Why?
What
skills are needed?
Where
do the materials and other resources needed for production come from?
Are
they likely to run out?
Is
there a problem with side effects-waste disposal or pollution?
What
are the social and economic effects of manufacturing the product?
Thinking
about performance
How
does it work?
How
easy is it to use?
What
manufacturer's information is supplied with the product?
Does the user require
written/graphical information?
Are there any risk assessment
issues in relation to the use of the product?
Thinking about trade
How is the product promoted?
Does it have an identity
or image?
How has this been achieved?
Does the promotion target
a particular age group or sector of people?
Does the promotion target
potential buyers and/or users?
What assumptions have
been made about the potential buyers/users?
How is it sold?
Where is it sold?
What is the importance
of the packaging in selling the product?
What is the products
cost in relation to the income of potential buyers/users?
Thinking about use
How will it be used?
What effects will using
it have, including those beyond intended use and user?
Thinking about disposal
How is any packaging
disposed of?
What happens to the product
after use?
How long will it last?
What factors limit/lengthen
its life span?
Can it be repaired? Can
parts be replaced?
How easily can it be
recycled?
Who would pay for the
cost of recycling?
|
Panel
2 Questions for Designers
|
Background
Who commissioned the work?
Have you designed this
sort of product before? If not, why were you asked?
Issues and constraints
What brief were you given?
What were the key design
issues?
What were the main constraints
on your design?
Were you given a more detailed
specification? If so, at what stage?
Thinking
Did you consider many alternatives
before arriving at this solution?
What (if any) was the driving
generative idea behind the design?
What influences informed
the development of the design?
How did you justify the
aesthetic decisions within the design?
How did you justify the
technical decisions within the design?
Did you have to abandon
an idea that you liked? Why?
What was the most difficult
problem/sticking point that you had to resolve?
How did you resolve it?
Logistics
Whom did you consult about
the design? Why?
At what stage(s) did you
consult them? Why?
How long did the designing
take?
How many people were involved
in the designing?
Who were they/what roles
did they play?
Evaluation
How were prototype designs
evaluated with the client before final production?
To what extent are you
satisfied with the finished product?
What might you have done
differently?
Is there anything that
particularly pleases you?
|
Young
Foresight
This
is a new initiative which challenges some of the currently prevailing orthodoxy
in the teaching of design and technology in England.
Here students have to design but not make products and services for the future.
They do this by working in small teams using knowledge of local and global trends,
new and emerging technologies and a consideration of modern materials. Teachers
are supported in this by being able to work with a mentor from industry who
has experience of using modern technologies in an industrial setting. Both mentors
and teachers receive a full days' training together in which they are introduced
to the resources (three TV programs plus a suite of student worksheets and a
handbook explaining how to use these resources effectively) and are able to
plan how they will work together in delivering the initiative. The implementation
in four different schools has been studied closely by a research team from the
Open University. There results are extremely encouraging.
The
program targets
an important curriculum need. All teachers involved saw the Young Foresight
Program as a positive contribution to the design and technology curriculum.
They were concerned that current practice missed the big picture of technology
and its impact on society, and constrained students' creativity. Year 9 students
came into the p rogram with a narrow perception
of technology and design.
The
materials were well received by teachers, students and industrial mentors. The
development of a framework for teaching and learning about authentic design
activity is a major innovation and strength of the Young Foresight Program.
The
Program is effective in achieving the aims targeted. All
students began to develop a wider understanding of technology and design and
showed a capacity for creative thinking. This capacity was realized with support
from teachers using the Young Foresight materials appropriately. Students began
to see themselves as involved and influential in future action. The range of
modes of learning used in the program provided opportunity for all students
to develop strengths and address learning needs. This extended students' access
to the curriculum. They described the experience as "cool" and wanted to do
more. Students valued collaborative group
work and the focus on design. These features of the Program were vital in supporting
students' creativity.
The
Program is meeting key educational policy needs in a cost effective way. Teachers,
students, and mentors were very pleased with the progress achieved, and the
quality of discussion, written outcomes, and presentations. The program
allowed some students to experience a sense of achievement that was rare for
them. This influenced their attitude toward school. The program allowed teachers
to see qualities and skills in students that they had not recognized previously.
They talked of the work being well above the level expected. Some teachers would
have altered their key stage three assessments of students as a consequence.
The
school-industry partnership is effective. The
industrial mentors were major contributors to the program. They validated students'
work and related it to the workplace. Mentors enjoyed the work and wanted further
involvement.
Professional
development benefits. Teachers
who lacked confidence in teaching creatively were supported by the program and
were able to develop their practice.
This
is very much research in the Mode 1 model
but there are indications that as schools become involved in the initiative
they take ownership and this can move the activity into a Mode 2 research activity.
The agenda for this research is partly developed by the emerging needs identified
by the Open University group:
- Additional guidance for teachers and students
about the materials;
-
Development of the web site to extend the knowledge
base about emerging technologies and new materials available to teachers and students. Web site support
for teachers' implementation of the program;
- Advice about how to assess the creative process
students engage in, and its collaborative outcome;
- Use of the evaluation data to support professional
development for creative teaching; and
- Development of additional materials to extend
the program to cover other areas of design and services as well as products.
The
initiative can work closely with teachers to develop approaches and resources
that will engage with these needs as part of a teacher's professional development
agenda creating new knowledge that will be of use to others taking part in the
initiative. Already we have examples of strong informal networks being built
between teachers in a locality.
Interaction-A
Report on the Relationship between Design and Technology and Science in the
Secondary School Curriculum
This
report has at its roots my personal history as an educator in that I was trained
initially as a chemistry teacher. As the science curriculum in England
moved toward combined and integrated
science, I taught physics and biology as well and became the head of a science
faculty in a large 11-18 comprehensive school on a community campus. I then
became head of the science and design faculty in the second school on that campus
and began teaching design and technology. I soon learned about the intensity
of learning that could be achieved through designing and making; quite different
from that achieved through science education. I also became aware of the potential
for synergy between the two subjects and tried to develop design and make activities
that could be informed by science understanding. The curriculum moved on with
the introduction of a National Curriculum for both science and design and technology
and teachers' attention was focused very much on their individual subjects.
So I was very pleased to be given the chance to revisit this area of interest
with James Pitt from the University
of York
(Barlex and Pitt, 2000).
The
report begins by exploring the nature of science and technology and clearly
identifies their unique and distinguishing features so that this can underpin
the discussion of the subjects within the school curriculum. In essence science
is concerned with the production of tested knowledge whereas technology is concerned
to transform this and other sorts of knowledge into techniques and artefacts
for which there is human demand.
The
report discusses the nature and purpose of science and design and technology
education as revealed in the National Curriculum of England and how this is
perceived by leading figures in science and design and technology education.
This indicates that if there is to be a useful relationship between science
and design and technology in secondary schools a first necessary step will be
to find ways in which the two communities of teachers can begin to understand
each other.
The
next section discusses the relationship that currently exists between science
and design and technology and identifies the following restraints:
- In
schools a separate and almost unrelated relationship exists between science
and design and technology in direct contrast to that between science and technology
in the world outside school. This is encouraged by the structure and content
of the National Curriculum.
- Science
and design and technology teachers have an interest in developing pupils'
ability to reflect on their own practice but as yet do not cooperate in developing
pupils' meta-cognitive skills.
- Mental
modelling is an essential component of both science and design and technology,
but teachers do not share approaches or expertise.
- Curriculum
materials designed to encourage pupils to use science in design and technology
lessons appear to have had little impact on classroom practice.
- Curriculum
materials designed to enable science teachers to use technological contexts
to motivate students and improve learning appear to have had only limited
uptake.
The
report describes three possible relationships between science and design and
technology.
- Coordination.
Teachers in each subject become au fait with the work carried out
in the other and plan their curricula so that the timing of topics within
each subject is sensitive to each other's needs.
- Collaboration.
Teachers in each subject plan their curricula so that some, but not all activities
within each subject are designed to establish an effective relationship.
- Integration.
This involves forming a single subject called science and technology. This
is an inappropriate form of the relationship. Science and design and technology
are so significantly different from one another that to subsume them under
a "science and technology" label is both illogical and highly dangerous to
the education of pupils.
In
developing an appropriate relationship between science and design and technology
schools should limit themselves to coordination and collaboration.
The
report identifies a range of bodies and organizations that could cooperate in
working toward implementing the recommendations.
Recommendation
One: Development of good practice .
Partnerships should be identified that will release funding to enable teachers
in secondary schools to work together to form appropriate relationships between
science and design and technology. Initially this will involve developing and
providing effective in-service training for some teachers from science and design
and technology departments who are receptive to the idea of working together
and developing a more productive relationship between the subjects.
Recommendation
Two: Evaluation of good practice.
Partnerships should be identified that will release funding to enable the work
of the teachers developing a more productive relationship between science and
design and technology to be monitored to identify how it can be carried out
with maximum benefit to pupils' learning in both subjects.
Recommendation
Three: Dissemination of good practice.
Partnerships should be identified that will release funding to enable the models
of good practice that have been developed and validated to be widely disseminated
to both science and design and technology teachers.
Underpinning
these recommendations is clearly a Mode 2 model of research activity embedded
within the community of practice. The Engineering Council is applying for funding
from a variety of sources to take the recommendations forward centered on the
model of a development unit which will consist of three schools and a Department
of Education from an Institution of Higher Education (IHE) with an established
good reputation in either science or design and technology education. The role
of each school is to provide a head of science and a head of design and technology
both of whom are committed to exploring ways of developing a more effective
relationship between the two subjects at either or both KS3 and KS4. The role
of the IHE is to provide a person who can facilitate the developing dialogue
within each school and between the schools in the unit. The aim is to have four
development units chosen from those who are known to be experts in either science
or design and technology education. The three schools for each unit will be
chosen so that across the twelve participating schools there is a range of different
types of school including technology colleges, schools in Education Action Zones,
comprehensive schools, selective schools, grant maintained schools, Local Education Authority (LEA) schools. A further role for the IHE is to provide a
researcher who, through observation, can gather data from the participating
schools which can be used for evaluation purposes. The development and evaluation
of good practice will lead to a body of data that can form the basis for the
dissemination of evidenced good practice. Much of this will be disseminated
through informal networks but dissemination will also include print and web
format materials disseminated through the activities of the relevant professional
associations - DATA and Association for Science
Education as well as through the Engineering Council publications. Dissemination
to the higher education community will occur through publication of findings
in refereed academic journals.
Part
3 Some suggestions for research in technology education
Most
countries in the developed world now have clear curriculum statements for technology
education. In these curriculum statements there is usually a mix of three features;
some technological knowledge (content), some technological procedures (process)
some discussion of technology-society interaction (values). The exact proportions
of each in the mix varies from country to country. The exact nature of each
varies from country to country as do the proportions of each in the mix. To
some extent these will affect the nature of what teachers and students do in
the classroom but I firmly believe that it is only through the actions of teachers
and students that these curriculum statements achieve any real or significant
meaning, and it is in this arena that we should concentrate our future research
endeavour.
I
must return to my stated intention of identifying what knowledge will be needed
and exploring how research activity can create this in a way that relates both
to curriculum development and to a research paradigm that intends to develop
a research-informed community of practice that is informed by research carried
out by that community of practice in partnership with those already engaged
in education research.
I
have identified three broad categories of new knowledge aimed at achieving three
quite specific, different, yet related intentions relevant to our current situation:
- gaining
political support for technology education
- improving
public understanding of technology education
- improving
the teaching and learning of technology
As
our conference progresses I am sure that other categories will emerge.
For
each of these I will attempt to articulate a range of research questions and
how they might be addressed through a mix of curriculum development related
to Mode 2 research activity. Again as our conference progresses I am sure that
other research questions and approaches to them will be identified.
Gaining
political support for technology education. What
research will enable the technology education community to lobby for commitment
to and financial backing for technology education at national, provincial/state
and local levels?
Here
I think one of the issues is that of reliable data with which to lobby. So I
see the need for quantitative studies concerned with finding out how much technology
is taught, of what sort, to what ages of students, in what sorts of schools
and then gauging the impact that this has in terms of attitudes towards technology,
career aspirations and eventual career paths. This is long term research of
the sort best conducted by established research professionals but within it
there are interesting opportunities for partnerships at two levels. Cooperation
with professional associations can establish a climate of opinion among teachers
in which they are well disposed to taking part in such information gathering.
Indeed some professional associations make an annual survey of such information
including information about schools expenditure on technology curriculum (DATA,
1999) although such surveys are usually restricted to teachers who belong to
that professional association. The statistics themselves nearly always need
exemplifying in ways to which politicians can relate at a human level. So at
another level small scale qualitative case studies illustrating the large scale
quantitative findings are very useful and it is here that individual teachers
working in consultation with those in education research can create the new
knowledge to inform quantitative work. The class room activities that are studied
can also be informed by curriculum development in which the teachers are involved.
And of course this research can be part of that research which is also aimed
at improving the teaching and learning of technology.
Another
possibility is the role of a curriculum development project that appeals to
and receives support from those in public office. With careful management and
appropriate evaluation such a project can become a high profile vehicle for
supporting technology education. It is important that the curriculum development
project is conceived in a way that gives teachers ownership of the endeavour
and involves both teachers and students in meeting with politicians where their
work (and, as a result, the work of the project and the importance of technology
education) are celebrated. And of course the curriculum development project
can be part of the research which is also aimed at improving the teaching and
learning of technology.
Improving
public understanding of technology education. What
will help to promote a better understanding of technology education by parents,
school governors, trade unions, employers, politicians? Many in our society
equate technology with computers and hence technology education becomes confused
with information technology education. This is a cause for concern among many
technology educators (Martin, 2001). State wide competitions such as those organized
by KNEX® and LEGO® are useful ways of dispelling these misconceptions. If preparation
for the competition and the associated learning can be embedded in the technology
curriculum then the competition becomes in essence a curriculum development
exercise and this can be organized along Mode 2 research lines with teacher
and student ambassadors for the subject emerging. And in the regular activity
of reporting to parents about students' progress teachers have the opportunity
to pro-actively inform them about the nature of the subject rather than assuming
they understand. There is an interesting cooperative piece of development here
between a professional association and teachers in designing effective strategies
to communicate technology education to parents and the wider community involved
with schools.
Improving
the teaching and learning of technology. This
is clearly my major area of interest and as indicated above it engages quite
naturally with the two previous categories for research. I can easily identify
the following areas of investigation within teaching and learning technology
as important and open to scrutiny through curriculum development linked to Mode
2 research activity:
- how
to plan a technology curriculum;
- how
to develop and use appropriate pedagogy;
- how
to assess learning and progress in technology education;
- how
to develop creativity, problem solving and designing in technology education;
- how
to introduce new and emerging technologies into the technology curriculum;
- how
to enable the use of learning from other subjects in technology lessons;
- how
to bring new perspectives into technology education.
There
are of course many other possible areas of investigation.
Teachers
interested in any of these areas of investigation can use their own practice
as a means of engaging with that area of investigation. If that practice is
informed by the involvement of the teacher in a relevant curriculum development
project, then so much the better. An education researcher can be involved in
both the curriculum development project and as mentor to the teacher researcher
with the understanding that the agenda for the research is decided to a large
extent by the teacher, their professional development needs and the exigencies
of their particular situation.
And
of course there is one very important issue that the above has not yet engaged
with and that is the question to what extent does technology education contribute
to a young persons overall development, particularly their cognitive development?
This leads me to my final point because this question cannot be addressed without
coherence, co-ordination and communication. If we develop a "grand plan" for
future directions in technology education research (and we should because that
is why we are here) then part of that plan should be a regular monitoring of
its progress and communication to those able to contribute and all those who
might be interested. There is an interesting role here for technology education
professional associations in keeping au fait
with the work of what I believe could be a new and dynamic research community.
A community consisting of partnerships and developing relationships between
those concerned with enabling the evolution of technology education; an evolution
that will lead to a subject that can not only survive but thrive in a modern
curriculum.
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