Proceedings of the First AAAS Technology Education Research Conference
Journeys and Destinations in Technology Education: Implications for Research
Kenneth Welty
University of Wisconsin-Stout
How do students learn technology? It is a basic question that addresses the
essence of our enterprise. Thus, it is not surprising that the American Association
for the Advancement of Science is looking to researchers in education to address
this fundamental question. Despite its simplicity, it is a mysterious question
that clearly eludes a simple answer. Furthermore, scholars could devote their
careers to answering such a question and, despite their efforts and dedication,
they would only be able to provide partial answers. Addressing the subtleties
of this seemingly simple question will require a significant commitment of
time and talent from the education community.
Despite the elusive and perplexing nature of this question, it is a question
that needs to be answered to provide educators the knowledge that they need
to better understand the nature of students. Answers to this fundamental question
could help teachers inform their practice as classroom practitioners, assess
the impact of their curriculum and instruction, and ultimately, facilitate
technological literacy. Unfortunately, according to some observers, there
is very little research about how students learn important concepts in technology
(AAAS, 1993; Foster, 1992; Waetjen, 1995; Zuga, 1994). For the study of technology
to progress as a viable and integral part of the general education curriculum,
there is an urgent need to underpin our practice with both qualitative and
quantitative evidence regarding the ways in which students come to understand
technology.
The following narrative will describe two paths that researchers can take in
the pursuit of new knowledge about the teaching and learning processes in
technology education. One option is to investigate what can be portrayed as
adventures in technology education, and the other option is to study what
the author likes to refer to as journeys in technology education.
The following reflections are an attempt to characterize the current climate
for conducting research in technology education from one technology teacher
educator's perspective. Due to the shortcomings of our research base, the
following thoughts are based on interactions with classroom practitioners
while supervising student teachers, facilitating professional development
activities, and conducting graduate classes.
Adventures in Technology Education
Common sense would suggest that the search for insights into how students learn
technology would involve visiting classrooms and laboratories that are dedicated
to the study of technology. From this location, one can observe students engaged
in technology education, gather objective data about the teaching and learning
process, and hopefully, uncover the practices that appear to be effective
in building meaningful understandings under the scrutiny of evidence.
Based on this author's experience, visiting technology education classrooms
and laboratories presents researchers abundant opportunities to observe students
drawing plans, using tools, and processing materials under the auspices of
technology education. Questions posed to classroom teachers about the content
that students are studying often evoke references to things like producing
projects, making CO2 cars, building balsa wood bridges, designing mousetrap
cars, or testing egg drop containers. Probes into the nature of the teaching
and learning process often incite testimonials about the merits of hands-on
activities, solving real-world problems, learning how to work in a team, and
developing creative thinking skills. Unfortunately, specific details about
the concepts and skills that students are studying are extremely rare. In
short, most of the students that this author has had the opportunity to observe
over the last 10 years were engaged in adventures in technology education.
For the purposes of this discussion, adventures in technology education are
exciting trips into the unknown without any specific expectations other than
having a rich and engaging experience. For a learning activity to be a genuine
adventure, it needs to be relatively open-ended in order to provide students
the greatest latitude for discovering something new and unexpected. Burdening
the activity with specific concepts and skills in the interest of achieving
predetermined outcomes adds a formality to the experience that many practitioners
believe tempers the quality of the adventure.
Teachers employing this popular approach to the study of technology strive
to engage their students in activities that conventional wisdom suggests will
be meaningful in the lives of students. Due to the richness of these learning
activities, it is easy for teachers and observers alike to believe that the
students will take something valuable away from these experiences. For some,
the potential for students to have a new and enjoyable experience is more
than enough justification for the time, energy, and resources needed to implement
these activities. For others, a more tangible outcome is the students' ability
to replicate the experience if a need should arise. Lastly, others defend
these learning activities by sharing anecdotes and critical incidents that
suggest these experiences had positive effects on students in the past. In
the final analysis, determining the merits of the students' experiences requires
hindsight.
The ambiguity surrounding this popular approach to technology education presents
researchers in technology education abundant opportunities for scholarly inquiry.
In this context, researchers could conduct studies to uncover and define what
the students are actually learning from these activities. Unfortunately, the
results of these inquiries are likely to uncover concepts and skills that
are not essential to technological literacy. Therefore, a large number of
studies would have to be conducted before enough useful information could
be gathered to inform our efforts to facilitate technological literacy for
all students.
Journeys in Technology Education
Although we have a body of research at our disposal, it is not particularly
useful in informing the design, implementation, and assessment of curriculum
and instruction for all students in the context of technological literacy
(AAAS, 1983; DeVore, 1983; Johnson, 1993; Zuga, 1994). An alternative, and
potentially more efficient approach would be to initiate both classroom practice
and scholarly inquiry with important concepts and skills that both scholars
and teachers alike have endorsed as an integral part of becoming technologically
literate. This would put both teachers and research on the same path toward
understanding how students learn technology. In short, both teachers and researchers
would be on the same journey.
For the purposes of this discussion, a journey is an informed trip that is
designed to reach a specific and predetermined destination. Unlike an adventure,
a journey is a trek with a specific destination in mind. The destination in
this analogy is a valuable piece of new knowledge that is thought to be essential
to technological literacy. This new knowledge could be in the form of a profound
understanding or an essential capability. The purpose of the journey is to
engage students in activities that encourage and support the construction
of new knowledge in ways that are personally meaningful to the student. Therefore,
the emphasis in this paradigm is on how students learn technology in contrast
to how teachers teach technology.
| Adventures and Journeys in Technology Education:
A Comparison
|
| Adventures
in Technology Education |
Journeys in
Technology Education |
- Begins with a learning activity that educators
believe will be fruitful and meaningful in the
lives of students.
|
- Begins with an understanding or ability that educators
want students to possess upon completion of the
learning experience.
|
- The focus is on teaching technology.
|
- The focus is on learning technology.
|
- The role of research is to validate the choice
of pedagogy.
|
- The role of research is to inform the use of pedagogy.
|
- The independent variables are the teaching strategies
that teachers want to use to teach technology
and dependant variables are the concepts and skills
that students take away from their learning experiences.
|
- The independent variables are profound understandings
and essential skills in technology and the dependant
variables are the factors and teaching strategies
that contributed to the learning process.
|
- The assumption is engaging students in rich learning
activities will result in meaningful learning
that is yet to be determined.
|
- The assumption is students can learn important
ideas about technology by means of teaching strategies
that are yet to be determined.
|
|
Standards as Destinations
How do students learn technology? Before we can answer this question we need
to know the answer to a different question. What is the technology that we
want students to learn? Fortunately, several initiatives have provided teachers
and researchers standards for the study of technology (AAAS, 1993; ITEA, 2000;
National Research Council, 1996). Although they are not perfect, these standards
do provide scholars as well as practitioners an operational taxonomy of desirable
outcomes (or destinations) for the study of technology.
The Path Less Traveled
One of the more pressing issues facing the technology education community is
a lack of a rich and cohesive research base for the study of technology (AAAS,
1998; Wicklein, 1993, Zuga 1995). One path that our research agenda can follow
is to hold our teaching methodologies constant and study what students actually
learn from the learning activities that have become engrained into our culture.
Addressing the question of how children learn technology will require evidence
that shows a relationship between our time-honored practices and the concepts
and skills that we equate with technological literacy. Common sense would
suggest this approach would produce mixed results. Although uncovering practices
that do not make significant contributions to technological literacy would
be valuable discoveries, this line of inquiry might not be the most efficient
research agenda for facilitating the understandings outlined in the standards.
A path less traveled would be to engage in a research agenda that holds our
standards constant and searches out the strategies that encourage and support
the development of these profound ideas and essential skills. This will require
initiating our teaching and research with the understandings that we have
equated with being technologically literate.
Closing Comments
Research in technology education can play an important role in defining the
relationship between teaching technology and understanding technology. In
the past it was difficult to focus our research needs due to the lack of a
common frame of reference. The standards that have been recently developed
for the study of technology have provided researchers a new foundation on
which to launch disciplined inquiry. As we move into the 21st century,
we could rally around a simple banner that challenges both teachers and researchers
to answer the question, "How do students learn technology?" The
results of these studies can inform teacher education and ultimately, classroom
practice so that the goals outlined in the standards can become a reality
in the minds of a generation preparing for life in a technologically sophisticated
society.
References
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